An evil General Sibling Combinator has locked you into his dreaded underground prison full of desperate beings and frontend developers. Getting away will not be easy! Several levels are awaiting, with a common goal: getting enough keys to advance further. Only the bravest and most patient might be able to survive.
This is a game created for the 7DRL Challenge 2019. My initial plans were ambitious: I wanted to make a rotjs-powered, hex-based, procedurally-generated, cross-browser, zero-install game with a rich story and immersive gameplay. I had ideas. I had courage. I had coffee. Unfortunately, I ran out of time.
So I decided to create something completely different: a highly experimental web game that is built only using HTML and CSS. In particular, no JavaScript. Thus, an abomination was born. A game that is not really a game; a stupidly complex abuse of various technologies that Just Works™ and probably fits the required Roguelike genre.
Due to the highly simplified nature of the game (CSS is not the best tool for game development), the product comes pre-rated so that 7DRL judges can focus on more pressing matters. The following list summarizes various characteristics of the game – please align your expectations accordingly.
If you are ready to encounter the evil minions in the realm of the General Sibling Combinator, please Start the game!